using System;
using System.Collections.Generic;
using System.Text;
using GameStateManager;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace ScreenTest.Screens
{
    class MenuScreen : GameScreen
    {
        ContentManager content;
        protected SpriteFont menuFont;
        protected int currentChoice;
        protected List<String> menuItems;

        public MenuScreen()
        {
            menuItems = new List<String>();
        }

        public override void LoadGraphicsContent(bool loadAllContent)
        {
            content = new ContentManager(ScreenManager.Game.Services);
            menuFont = content.Load<SpriteFont>(@"Fonts\MenuFont");
            currentChoice = 0;
        }

        public override void UnLoadGraphicsContent(bool unloadAllContent)
        {
            content.Unload();
        }

        public override void HandleInput(InputState inputState, GameTime gameTime)
        {
            
        }

        public override void Draw(GameTime gameTime)
        {
            
        }
    }
}
